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SKILLS

STUDENTS
EXPLORE
200 SKILLS
 

Personal Expression thru croquis, mood boards, swatches...

Design Skills - Color, Proportion, History of Fashion...

Craft Skills - Hand and machine sewing, weaving, knitting, shibori...

Fabric and Fibre Identification & How to add Color and Texture to Fabric

How to access Fabric Production available in the US...

Measuring and Patternmaking - Flat patterning & Draping

Screen Printing & Fabric Manipulation

Sublimation Image Transfer

Spec sheets & Line sheets

Branding and Logos

Sample Making - sew the first one yourself

How to hire a sample seamstress & Cottage Industries

Sample Evaluation - Is it viable in the marketplace at the price?
Photography, LookBooks & Website Design

Costume Making - Historic, Sci-Fi & Cosplay

Inventory and Risk Management

Pluses and Minuses of opening a boutique -- selling online or both?

Customer Service in the digital age

Market Evaluation and Wholesaling through sales reps and trade shows

Financial skills - Risk Evaluation, Spreadsheets, Bookkeeping and Taxes

Sourcing Materials at Trade Shows

Wholesale Distribution, Sales Reps & Trade Shows

Tech, Social Media & The Press

Product Changes for faster, larger, less expensive production runs

Online Sales

Skills required in the International Fashion Industry

Using the Makerspace

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Mood boards

Students explore who they might be as designers

and their potential customers.

Often they choose people who look like them.

They make mood boards as an intuitive way to

learn what colors, silhouettes, textures

and time periods appeal to them.

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Design skills

Students learn about

Color, Proportion and the History of Fashion.

Students also alter a dress form to fit themselves.

They research the latest in fabric technology.

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craft skills

Students are given the opportunity to acquire basic skills

that humans have used for thousands of years.

These skills allow the students to begin exploring their own

creative versions of these ancient crafts.

These skills allow them to produce one of a kind pieces

or run limited pieces to differentiate their label

in the marketplace.

Students learn decorative and invisible

couture hand sewing techniques.

They learn machine sewing, hand weaving, crochet knitting,

button making and leather embossing.

They learn the cleanest, strongest ways to sew on buttons, hooks, eyes and appliques.

Craft skills increase their understanding of how

commercial fabrics are made.

Students are able to recognise the construction

techniques in the miniature versions made by machines

and potentially innovate using new tech.

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FABRIC & FIBRE IDENTIFICATION

They learn how to identify plant fibres

like linen, cotton and flax.

They test fabrics to identify animal fibres

like wool and silk.

They explore the characteristics of different manmade fibres

and learn the care instructions for a full range of fabrics.

They learn how to recognise a knit versus a woven,

a jacquard versus a print.

They practice finding the selvedge, the 90 degree grain line

and the 45 degree bias line.

They explore the advantages and disadvantages of

cutting on each.

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add color & texture

Students learn different dyeing techniques

from around the world including batik from India

and shibori from Japan.

They learn hand and machine quilting, traditional and

creative embroidery, and painting on fabric.

They are encouraged to experiment

and work with fabrics using the latest technology.

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FABRIC production

Students are introduced to fabric makers

still operating in the U.S. and around the world.

They are connected to U.S. suppliers who support

MDfin students by giving them free or discounted

fabrics, trims, threads, buttons and zippers.

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measuring & pattern making

Students learn how to measure different places on the body

to achieve an accurate result.

They explore different sizing and body shape

suitable for their brand.

They learn both Flat Patterning and Draping.

They learn the skills necessary to go from

2D to 3D thinking and back again.

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screen printing

Students learn the basics of screen printing

including how to create their own screens and

select colors that layer well.

They learn what order to print colors.

They learn to create multi colored layered images

using screen printing on their own tee shirts

which they cut and manipulate to form jackets and dresses.

They visit a local printer who can produce up to

10,000 units on a range of background colors and sizes.

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Fabric manipulation

Students learn how to sculpt with fabric

to achieve three dimensional effects.

They learn to create 'fortuni' pleating, felt silk with wool

and sculpt dramatic curves with creative pattern making.

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sublimation image transfer

Students learn to create images to be transferred

to fabric using heat activated ink and pressure.

They use the studio printer and photo transfer press

for sampling. Later, they may choose to have rolls of fabric

printed locally for a production run of garments.

They can create the image for their fabric by

producing artworks up to 60 inches by 60 inches.

They also learn how to design repeating, seamless images

on the computer to smoothly merge into each other.

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spec sheets

Students create Specification (Spec) sheets or Tech Packs

including detailed measurements, cutting directions, and construction information.

They choose consistent graded sizing information

and U.S. required care tags.

Some students may choose to learn the Gerber system.

This is a form of Computer Aided Design for grading

and efficient layout on the desired grainline or bias.

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line sheets of products for sale

Students create line sheets of their

current season's collection, which includes style names

or codes, sizes, and colorways available.

The line sheets are detailed to show garment silhouettes and relative proportion of the garments to each other.

They specify wholesale or retail pricing for both

regular and plus size.

Students initially create a rough line sheet while they are

developing their ideas, using sketches to organize

their thoughts. They recreate the line sheet on the computer once it is settled to enable e-communication.

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branding & logos

Students explore their own brand DNA,

design their own logo, and create their own

initial brand images.

They decide what they are NOT as much as they are WHAT!​

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sample making & evaluation

Students are encouraged to make the

first sample themselves.

They count how many seams are in the garment and

count the number of steps in the construction.

They evaluate the complexity of the steps and number

of different machines required.

They estimate fabric usage and cost against

industry standard formulas. They estimate the hard cost of

the finished garment, the design content and its value to

the product. Later, they may choose to pay a sample maker

to test the production time and adjust the construction

to lower the cost without compromising quality.

Is the product viable in the market with U.S. production cost

or must the product be made offshore?

If offshore, what is the minimum Cut Run or number of units

that must be made?

These 'minimums' are often in the hundreds or thousands.

How will the designer ensure that many garments sell

through at full price? What is the minimum sale price

that still allows a profit? What level of risk can the

designer take and how will each decision

affect future opportunities?

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cottage industries

The U.S. is ready for a new 'crafter-centered' form of

Cottage Industry.

Cottage Industries allow crafters to produce

garment components in their homes for their own pleasure

and for money. The designer puts together kits with the

yarns and/or fabrics and sends them to the crafter.

The crafter would otherwise pay for materials and often

give their creations away.

The components come back to the designer who pays for

the final assembly and further decoration. These new

products create a counter balance to the highly commercial

large scale production runs of garments delivered to

department stores and chain stores. The customers are

young professionals who are looking for handmade

creative clothing to go with their more

commercially produced basics.

Lee Andersen, the founder of MDfin has run a

knitting Cottage Industry in New Zealand which sold to the

Queen of Spain, the Duke and Duchess of Gloucester

and the Cosby show. She worked with a Cottage Industry

in Peru, and during the pandemic worked with home sewers

in the U.S. to produce 80,000 masks. She also ran a more

formally structured business with a factory that produced

60,000 garments over the life of the business.

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photography & Lookbooks

Students learn different fashion photography, including but not limited to:

Catalogue style for communicating information.

Lifestyle for brand messaging.

Editorial for brand building and publicity.

They learn to practice with their own models, model themselves and model with each other. MDfin also brings in

professional models. Students create their own

LOOKBOOKS to use on their websites and to send out

to customers.

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website design

Students design and create their own websites

using WIX templates or other common website platforms.

They upload the photos of their products along with

multiple angles for information purposes.

They add prices, sizes and colorways.

They set up an inventory management system,

add a shopping cart, and connect their websites to

their bank accounts.

They prepare a publicity campaign to launch their brand

and encourage early sales to evaluate how the individual

garments will perform in the marketplace.

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costume making

Students have the opportunity to work with local theaters,

the internationally distributed Enchanted Living Magazine,

and the new film industry in Howard County.

They have the opportunity to explore Historical and

Geographical costuming, use unusual tech to create sci-fi

costumes for characters in movies and create a cosplay

outfit to wear to a convention.

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inventory management

Students learn how to create a 6 yard by 60 inch 'marker'

with all the pattern pieces. They layup the fabric in

multiple layers using the 'spreader'. They use an industrial

cutting knife to cut multiple garments at once.

They calculate and record the 'cut runs' and sizes

based on orders received and anticipated orders to come.

The risk of over-production are weighed against

the efficiencies of larger cut runs.

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open a boutique, sell online, or both?

Students learn the pluses and minuses of running

their own boutique.

They are given the opportunity to create a join selling space

and attend craft markets with other students.

They learn the importance of customer service

and what that entails in the digital world.

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MARKET EVALUATION & WHOLESALING

Students learn the pluses/minuses and ins/outs

of wholesaling as a business model.

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financial skills

They learn the 100 'hard' and 'soft' costs

and margins necessary to run a successful business.

Students learn the financial formulas commonly used

in the industry. They learn to calculate what they can afford

to pay for fabric and sewing if they want to sell a garment at

a specified price. They price their garments and test

the market for a reality check. They learn what

manufacturers typically charge for cutting and sewing

samples, and the cost of various size production runs

as well as the reason behind the price.

They learn how to create a spreadsheet and how to do

their own bookkeeping and taxes.

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sourcing materials

Students are invited to travel to New York by train

to visit MOOD and other suppliers.

They attend a trade show on the same trip.

Students and a guide leave BWI train station at 7 a.m. and

arrive in New York at 10 a.m.

They may choose to stay overnight to see a Broadway Show

or arrive back at BWI train station the same evening

by 10 p.m.

These trips are offered here (Click to view.)

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technology

Students have the opportunity to learn to use

the latest technology such as CLO3D.

What can designers do today with the latest

technologies?

How do they make 3D renditions?
How do those skills translate to better quality production?

How do those skills translate to more sales

and fewer returns?

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SOCIAL MEDIA

Students learn to use social media to grow their brand

and their business.

They begin forming relationships with the press

and other image distribution channels.

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product development

U.S. PRODUCTION VS OFFSHORE PRODUCTION

When designers are ready, they learn to make a

manual 'marker' and work with our manual fabric spreaders

and industrial cutting machines.

They can cut 100 or more garments in a range of sizes at one time right here at MDfin.

They learn the steps required to work with

OFFSHORE MANUFACTURERS.

They analyze the upsides and the downsides including

potentially substantially lower unit cost and the higher

financial risks required by committing to a larger cut run

or 'minimum.'

They analyze the impact on profit of longer shipping times

by sea and the unit cost of air shipping, plus which countries

have tariffs.

They evaluate the likelihood of potential intellectual

property loss in the 'third shift.'

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ONLINE SALES

Students learn current website selling technology.

They learn the importance of flexible sizing for online sales.

They learn the causes and cost of returns in the digital age.

They learn the cost and value of providing

great customer service.

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international fashion industry

MDfin prepares students to contribute in the

broader international world of fashion.

Their practical understanding of all the steps required to

bring a garment to market makes them ideal employees

in large scale Fashion Companies working with

offshore manufacturers.

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makerspace

Students and the Community have access to

an amazing MAKERSPACE

Featuring, but not limited to:

Industrial Sewing Machines

Industrial Cutting Knives
Storage for each MAKER

Large Cutting Tables
Pretested Patterns in 7 sizes

Mannequins & Dress Forms

Photography Studio
Pattern Making Paper

2,800+ Specialty Fabrics
Artisan Buttons

Interfacings

Trims...

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